They are still incredible in “the Second Life ®, virtual world”

Written by David Castéra (27 March 2008)

News Linden Lab ® is rich at the moment and I have to say that if I continue to believe that “the Second Life ® virtual world” remains an important piece of métaverse which is being built at this time, I begin to have anyway slight doubts.

Good joke of the day is called Second Life brand center, a gem announces today on the blog “the Second Life ® virtual world.” To sum ,it comes to Linden Lab ® to protect its brand with the creation of a kind of label InSLtm and a logo designed to replace the famous eye-in-hand well known to all lovers of “the Second Life ® Virtual World. ”

But don’t panic, the eye-in-hand does not disappear, it is just useless by any site, any business, any brand whose activities are related to “the Second Life ® virtual world” and should be replaced by the wonderful logo eggs in the night:

As pointed out so well Forest, a sort of « seen on TV. »

Fortunately, in its generosity, the gods give 90 days to mortals to update. It is therefore necessary to remove the logo, replacing mentions SL, Second Life and secondlife “the Second Life ® virtual world” or “X,” and also turn the terms of url .. good luck.

What does I think about it??I feel pity

That was still one of the charms of “the Second Life ® virtual world”, which was the creativity of its residents, which gave (recall it during all these years) talent to build “the Second Life ® virtual world , “is simply demolished. There was a time when you could even earn some $ Linden when a visitor came from your site inworld to spend his money … So game over today … Small blogger, you can still send traffic at “the Second Life ® virtual world,” but now you do not sully the brand by displaying the wonderful eye-in-hand on your digital rag but you can use the inSL with no bounds. Thanks, really generous!

Protecting its brand of rabble when it was built primarily thanks to the participation, creativity and talent of the same rabble is a real treason … And to betray its customers is a suicidal attitude.

First consequence for Stonfield InWorld, Shopping Attitude, “private sales” the Second Life ® virtual world “could become Attitude Shopping for example” e-commerce in the métaverse “but certainly not InSLtm.

The year 2008 might be interesting, and if I continue to believe in “the Second Life ® virtual world”, I will, or rather we will continue to spend a little time finding some solutions released from this straitjacket.

Well I have some modifications to make on this blog, all these TM, ® get me tired already … In the future I think I will talk more about There, Hipihi, Multiverse, Vast Park, Twinity, Opensim, realXtend, the list goes on and the best …

1 Comment

Category: Open Source, Second Life (tm), Virtual Worlds

The Future of Virtual Worlds is all ready to go ahead

Written by Pierre-Olivier Carles (25 March 2008)

OpenSimulator, a project well known as OpenSim, has just found significant and active support from RealXtend, a joint-venture between two Swedish 3D specialists.



If the video doesn’t make you see why it’s so important for Virtual Worlds’ future, then check out this Road Map.

Under testing for the next release (29th of February 2008)

* Free-form non-humanoid avatars * Global avatar mesh, skeleton, textures, attachments and animations * Single sign-on to multiple worlds for teleporting * Avatar generator * Avatar attachment tool to help set 3D meshes to different bones * Unlimited amount of attachments per bone * Teleports between realXtend and Secondlife * Avatar storage to move avatar appearance between realXtend grids/worlds * Mesh tool to scale and set pivot of 3d models * Server launcher and configuration application * Home automation example using X10 technology * Bot with Python scripting * Media library for world builders * Server status window

Roadmapped features

* Direct3D rendering for better performance * Support for OGG Vorbis * Support for video (other than quicktime) * Avatar generator and attachment tool integration to rexViewer * OGRE materials support * Procedural textures to reduce network load * On-the-fly compression for mesh up/downloading to reduce network load * Client side prediction * Improvements to in-world building tools * Avatar off-line mode, with scriptable behaviour * Texture projectors * Weather support * Integration with skype/google spreadsheets/openoffice * Inverse kinematics * Avatar face/head animation based on live video camera data * Lip synch for VOIP * Cloth physics * Vehicles’ support * Global rights management for objects in distributed architecture (you can set rights for objects as in SL) * Wallet and transactions

Clearly, OpenSim will accelarate its development before Summer 2008. It’s definitely another - huge - step towards interoperability.

At Stonfield InWorld, we are following this progress closely as well as carrying out our own work on this topic. Our main concerns are business uses such as e-Learning, e-Commerce or Collaborative Work…

Take a look at these two tutorials below…
The first one is about including a VNC screen directly in RealXtend and the second one shows how to import objects directly from Maya. Our team did that two weeks ago, on Stonfield’s RealXtend servers.



By the way, many thanks to the RealXtend Tech Team for their awesome work !

Guys, you rock ! ;-)

(2) Comments

Category: Open Source, R&D, Second Life (tm), Virtual Worlds, e-Commerce, e-Learning